
Instantiating script 'ForceUnleashed.ForceMindTrick' in script domain 'ScriptDomain_6C22B418'. Started script 'ForceUnleashed.ForceLightning'. Instantiating script 'ForceUnleashed.ForceLightning' in script domain 'ScriptDomain_6C22B418'. Started script 'ForceUnleashed.ForceGrab'.

Instantiating script 'ForceUnleashed.ForceGrab' in script domain 'ScriptDomain_6C22B418'. Found 5 script(s) in 'ForceUnleashed.dll'. Currently is installing Scripthookvdotnet 2 which has the filename ScriptHookVDotNet2 still loads the scripts. I checked the logfile for the scripthook after running with everything updated: There's no indication of any errors loading. I updated C++ Scripthook by Alexander Blade. I loved your work with the video you made changing that zed into a weapon against NPC but all the zombie mods I've seen don't look like that.Did I miss the right zombie mod to compliment that awesome behavioral I updated shvdotnet. You turn pedestrians into walking wool sock wearing static crazed tasers. It doesn't kill them but it will piss them off or scare them just like a taser. They basically get charged up and walk around shocking other people by proximity. The electricity one I'd like to turn someone else into a static monkey. Add to this the sudden scare as if they were about to get hit by a car to make the transition look natural and you've got unlimited insanity.

Since you love killing Amanda every time you visit your home anyway, Yay times!īasically it scrambles their personality so the game acts like they've been possessed by someone other than you. Clearly they have no gun (or maybe they do), so they're going to resort to whatever works.Ĭharacter suddenly thinks they're Amanda and they're turning into a real bitch at you. I have some ideas for the mind control portion: Instead of taking control of their mind which is great, add an option to change their characters behavior.Įxamples include: Character suddenly becomes a cop and wants to arrest someone near them.
